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@thegnomonworkshop has been a member of Linktree for 5 years and joined in November 2020. The social media accounts linked to from @thegnomonworkshop are: • Facebook • Instagram • YouTube • LinkedIn • Email • X Besides social media accounts, thegnomonworkshop has populated their site with: • BLOG | Discover The Gnomon Workshop Learning Paths • The Techniques of Syd Mead | One Legend, 5 Workshops. • NEW | Create Cliff Materials using Substance Designer • FREE | Lighting Realistic Rainy Weather in UE5 • The Gnomon Workshop | Training Library for Artists • START A FREE TRIAL TODAY • Learning Paths | 27 Paths, Curated for Artists • FREE | Blender Hard-Surface Modeling Techniques • ✉️ Join The Mailing List ✉️ • Gift a Subscription • Get a Team License Quote • The Gnomon Workshop Blog • NEW | Snow Simulation Workflows in Houdini • NEW | Create a Real-Time Horse Groom for Games • FREE! Race Vehicle Concept Design: Cinematic Rendering • FREE! Creating Cinematics in UE5 • NEW | Creating a Sci-fi Dome Barrier in Unreal Engine • NEW | Claymation in ZBrush • NEW | Animating a Dragon Rider for Film & VFX • NEW | Intro to Technical Animation for Games using UE4 • NEW | Narrative Realism & Illustration by Steve Firchow • NEW | Introduction to Maya 2026: Vol. 1 • NEW | Introduction to Maya 2026: Vol. 2 • NEW | Introduction to Maya 2026: Vol. 3 • Workshop | Introduction to Houdini: Fluids • Workshop | Introduction to Fusion • Workshop | Animating Characters for Feature Films • Workshop | Simulating Crowds with Golaem & Maya • Workshop | Vellum Hair Simulation in Houdini • Workshop | Cinematic Matte Painting Techniques • Workshop | Advanced Facial Blendshape Networks by Adam Spring • Workshop | Rendering Matte Surfaces: Vol. 3 • Workshop | Rendering Matte Surfaces: Vol. 2 • Workshop | Rendering Matte Surfaces: Vol. 1 • Workshop | Creating Sci-Fi Electrical FX in Houdini • Workshop | Procedural Workflows for Games using Houdini • Workshop | Fantasy Creature Texturing & Look Dev • Workshop | Digital Painting in Photoshop • Workshop | Animating Stylized Attacks in Maya • Workshop | Cityscape Set Design, V2: Texturing, Lighting & Rendering • Workshop | Cityscape Set Design, Volume 1: Modeling • Workshop | Introduction to Houdini: Grains • Workshop | Creating a Sci-Fi Sequence using Houdini Solaris • Workshop | Practical Lighting for Production • Workshop | Architectural Design for Games using Blender & UE5 • Workshop | Lightning & Electricity Effects • Workshop | Character Creation for Production • Workshop | Hard-Surface 3D/VR Mech Design • Workshop | FACS Rigging for Facial Motion Capture • Workshop | Creature Animation for Games • Workshop | Create Photorealistic 3D Environments • Workshop | Virtual Makeup Design: V2 with Neville Page • Workshop | Virtual Makeup Design: V1 with Neville Page • Workshop | Creature Combat Animation in Maya • Workshop | Creating Production-Ready Hero Assets • Workshop | Intro to Lighting & Compositing for Cinematics • Workshop | Creating a Character for Games: Vol. 1 • Workshop | Creating a Character for Games: Vol. 2 • Workshop | Creating Runtime Cinematics in UE5 • Workshop | Cinematic Sand & Dust Simulations using Houdini • Workshop | World Building using Blender & Photoshop • Workshop | Create a Swamp & Mud Monster in Houdini • Workshop | Introduction to Marvelous Designer • Workshop | Designing Sci-Fi Props for Film • Workshop | Modeling For Film & TV: Hard-Surface Vehicles • Workshop | Maya for Animators: Body Mechanics • Workshop | Topology for Animated Characters • Workshop | Create Cinematic Concept Art with Isaac Kim • Workshop | Design & Illustrate a Sword for Games • Workshop | Creating a Character Bust with Colleen Larson • Workshop | Fantasy Creature Grooming in Houdini • Workshop | Cinematic Lighting Shot Production • Workshop | Introduction to ZBrush 2024 • Workshop | Creating Facial Blendshapes with Adam Spring • Workshop | Creating Efficient Digital Doubles for VFX • Workshop | Mastering Body Mechanics in Maya • Workshop | Designing Creature Makeup for Film in Photoshop • Workshop | Advanced Compositing with Meliza Fermin • Workshop | Introduction to Maya 2025: UV Toolkit • Workshop | Illustrative Storytelling & Design Techniques • Workshop | Race Vehicle Concept Design with Chris Beatty • Workshop | Character Asset Creation for Cinematics: Vol. 1 • Workshop | Recreating a Historical Portrait in 3D • Workshop | Real-Time VFX Fundamentals for Unreal Engine 5 • Workshop | Create a Hero Weapon for Games • Workshop | Creating 3D Environment Concepts with Mood & Story • Workshop | Create a Quadruped Rig For Production • Workshop | 3D Weapon Design VR Workflow • Workshop | The Art of Visual Storytelling • Workshop | Creating Cinematics in Unreal Engine 5 • Workshop | Creating Clothing for Characters in Marvelous Designer • Workshop | Animating for Feature Films • Workshop | Animating a Recall for Games • Workshop | Art Directing Explosions using Axiom in Houdini • Workshop | Designing Spaceships for Games • Workshop | Cinematic Concept Art for Films & Games • Workshop | Building Environments using Gaea & Houdini • Workshop | 2D & 3D Character Design in Photoshop & Blender • Workshop | Nuke Projection Workflows for Feature Films • Workshop | Character Animation Fundamentals for Games • NEW | Creating a High-Fidelity Hero Building • NEW | Creating Realistic Fabric & Clothing for Games • NEW | Design Futuristic Architecture Using Blender • NEW | Animate a 3-Hit Combo for Games in Maya • NEW | Creating Environment Art for Digital Production • Workshop | Creating a Laser Sword for Game • Workshop | Create a Large-Scale Aerial Shot • Workshop | Liquid Simulation in Houdini • Workshop | Animate Emotional Transitions in Maya • Workshop | Create Foliage for Videogames • Workshop | Creating a Custom 3D Kit for Concept Art • Workshop | Designing Sci-Fi Weapons for Film • Workshop | Storyboarding for Film & Games • Workshop | Art Direction for Film: Creature Design & Development • Workshop | Create Tire Smoke FX in Houdini • Workshop | Large-Scale Destruction in Houdini • Workshop | Game Animation: From Concept to Unity • Workshop | Designing Backgrounds for Animation • Workshop | Creating Worlds for Film & TV using Blender & PS • Workshop | Animal Anatomy: Modeling a Fossa • Workshop | Create Stopmotion Felt in Substance • Workshop | Dynamic Effects Animation for Games • Workshop | Create Key Illustrations for Videogames • Workshop | High-Fidelity Environment Design • Workshop | Creating a Dynamic Character Illustration • Workshop | Animate a Fight Action Sequence in Maya • Workshop | Create Disintegration VFX in Houdini & Nuke • Workshop | Intro to Ziva VFX: Volume 2 • Workshop | Real-Time Character & Environment Lighting • Workshop | Environment 3D Matte Painting Techniques • Workshop | Create a Monolithic City in Unreal Engine 5 • Workshop | Designing Environments for Games • Workshop | Large-Scale Water FX in Houdini • Workshop | Create Complex Materials in Substance Designer • Workshop | Design Mechs in VR Using Medium • Workshop | VFX for Games: Create a Fantasy Scene • Workshop | Creating a Swamp Scene for Games • Workshop | Stylized Environment Creation for Games • ON THE BLOG | Interview with Philippe Gaulier • Workshop | Animating 1st & 3rd-Person Shooter Attacks for Games • Workshop | Automating Animation & Game-Ready Rigs • Workshop | Create Assets & Architecture for Game Environments • Workshop | Mech Illustration With Character & Story • Workshop | Create a Sci-Fi Pistol for Games With Sean Marino • Workshop | Concepting Spaceships for Film & Games • Workshop | Introduction to Ziva VFX: Vol. 1 • Workshop | Photogrammetry for Production Artists • Workshop | Create a Procedural Waterwheel Sim in Houdini • Workshop | Dynamic Illustration With Mike Thompson • Workshop | Introduction to Maya for Animators • Workshop | Creating Stylized Hairstyles Using ZBrush • Blender Workshop | Design & Create a Custom Kitbash Library • Workshop | Key Illustration With Philippe Gaulier • Workshop | Environment Concept Art for Games • BLOG | The Top 22 Gnomon Workshops of 2022 • NEW | Animating Body Mechanics in Maya • NEW | Creating Keyframe Concepts for Film & Animation • Workshop | Creating Fantasy Illustrations With Procreate • Workshop | Introduction to ZBrush 2022 • Workshop | Character Design With Ehsan Bigloo • Workshop | Creating a Realistic Humanoid 3D Character • Workshop | Sculpting Miniatures Using ZBrush • How to Create Scenes Using KitBash3D, Blender & Photoshop • Workshop | Designing Unique Vehicle Concepts • Workshop | Sculpting with ZModeler • Workshop | Elephant Anatomy With Terryl Whitlatch Vol. 1 & 2 • Workshop | Sculpting the Human Skull in ZBrush • Workshop | Master Creature Fur Using XGen & Arnold • Workshop | Design a Military Aircraft • Workshop | Modeling a Stylized Character for Games • Workshop | Cinematic Lighting in Unreal Engine 5 • Workshop | Create a Sci-Fi Hallway in Unreal Engine 5 • Workshop | Enemy Creature Design for Games • Workshop | Using Blender for Concept Art • Workshop | Intro to Maya 2023: Vol. 1 – 3 • Workshop | Unreal Engine 5 Lighting Fundamentals • Workshop | Cinematic Compositions for Production • Workshop | Design & Create a Creature Bust • Workshop\ | Creating Stylized VFX in UE5 • Workshop | Designing & Modeling Creatures With Scales • Workshop | Design a Transforming Super Mecha • Workshop | Creating Stylized Characters With Carol Cornils • Workshop | Unreal Engine 5 Material System Overview • Workshop | Making of “RED MYST” With Maarten Verhoeven • Workshop | Intro to Maya 2022: Vol. 2 • Workshop | Stylized 3D Character Illustration • Workshop | Illustrating Dynamic Concept Designs • Workshop | Intro to Maya 2022: Vol. 1 • Workshop | Real-Time Filmmaking in Unreal Engine 5 • Workshop | Acting for Animators • Workshop | Creature Modeling With ZBrush & Marmoset • Workshop | Creating a Polished Animatic • Workshop | Create High-Res Trees Using SpeedTree • Workshop | CREATIVITY by Iain McCaig Vol. 1 • Workshop | CREATIVITY by Iain McCaig Vol. 2 • Blog | Top 21 Workshops of 2021 • Workshop | Creating an FX Shot in Houdini • Workshop | Superhero Concept Design for Film & TV • Workshop | Creating Foliage for Games • Workshop | Create Cinematics With UE Sequencer • Workshop | Building Demolition FX in Houdini • Workshop | Preparing Models for 3D Printing • Workshop | Creating a Medieval Castle in UE5 • Blog | INTERVIEW: Babak Bina • Workshop | Photogrammetry Workflow • Workshop | Storyboarding Techniques • Workshop | Intro to Pyro FX in Houdini: Vol. 2 • Workshop | Intro to Pyro FX in Houdini: V1 • Blog | Interview with Krystal Sae Eua • Workshop: Gesture Drawing Fundamentals • Workshop: Efficient Techniques for 3D Environments • Workshop: Clean Up Scanned Assets for Production • Blog: Eric Keller on What to Learn Next • Workshop: Intro to Facial Blendshapes in Maya • Workshop: Intro to Grooming in Ornatrix • Workshop: Introduction to Katana • Workshop: Master Grooming With XGen • Workshop: Learn Creature Grooming in Houdini • Workshop: Animate Creature Walk Cycles in Maya • Workshop: Creating a Viper Dragon With Kurtis Dawe • Workshop: Character Look Dev With Sefki Ibrahim • Workshop: Create Digital Doubles With Adam Spring • Workshop: Environment Design in UE4 • Narrative Illustration Techniques with April Connors • John Brown's Sculpting Workshops • Workshop: Gaea Crash Course With Dax Pandhi • Workshop: Creating Beatboards for Pre-Production • Workshop: Material Texturing in Mari & Maya • Instructor Interview: Wojtek Piwowarczyk • Workshop: Lighting & Look Dev Essentials Vol. 2 • Workshop: Creating Sci-Fi Keyframe Concept Art • Workshop: Procedural Shading Techniques • Instructor Interview: Crystal Bretz • Workshop: Environments in Gaea & Houdini • Workshop: Dynamic Animal Sculpting • Workshop: Vehicle Design With Matt Savage • Workshop: Pascal Blanché 3D Illustration • Workshop: Rigging & Python Scripting in Maya • Wayne Barlowe's Drawing Workshop • Workshop: Create Stylized Facial Rigs in Maya • Workshop: Sculpting 'Siren' by Dominic Qwek • Workshop: Intro to Creature Design Vol. 2 • Workshop: Match a Stylized Concept in ZBrush • Vitaly Bulgarov at The Gnomon Workshop • Workshop: Character Rigging in Maya for Games • Workshop: Creating Costume Concept Art For Film & TV • Workshop: Concept Modeling in VR • Workshop: Optimization for Games in Unreal • Workshop: Digital Painting in Photoshop • Workshop: Getting Started With Look Dev in Houdini • Workshop: Rigging The Jaw With Python in Maya • Workshop: Create Photorealistic 3D Props • Workshop: Creature Grooms in Houdini • Workshop: Intro to Creature Design • Workshop: Lighting & Look Dev: Vol. 1 • Alessandro Baldasseroni: Character Modeling • Workshop: Intro to the Houdini Ocean Toolset • Workshop: Creating a Fantasy Creature • CG Garage Episode #307: Ale Cangelosi • Workshop: Getting Started in C4D for Designers • Workshop: Introduction to Substance Painter • Workshop: Intro to Particle FX in Houdini • CG Garage Episode #306: Babak Bina • Workshop: Maya Customization for Animators • Workshop: Introduction to ZBrush 2021 • Rick Baker's ZBrush Sessions • Workshop: Pre-Vis for Film • Workshop: Creating Stylized Characters • Workshop: Intro to Houdini FLIP Fluids • Workshop: Creating Game-Ready Foliage • Workshop: Lighting in Unreal Engine • Instructor Interview: Eric Keller • Workshop: Facial Animation • Workshop: Character Animation