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Technical Events
Code Battle ( Coding Competition )
Code Battle ( Coding Competition )
Code Battle is an individual coding competition designed to test problem-solving ability, logical thinking, and coding efficiency among undergraduate and postgraduate students. š Event Format š¤ Participation Type: Individual š Categories: Undergraduate (UG) & Postgraduate (PG) š» Platform: HackerRank ā±ļø Total Duration: 90 minutes š§© Competition Details Participants will be given 7ā9 coding problems ranging from easy to complex difficulty levels. The objective is to: Solve as many problems as possible Write efficient and optimized code Submit final solutions within the given time š Judging Criteria Problem correctness ā Code efficiency ā” Logical approach š§ Code quality & optimization š” š Result Declaration Winners will be decided based on overall performance on the HackerRank leaderboard. In case of a tie, efficiency and submission time will be considered. š Coordinatorās decision will be final. š Event Date: January 12, 2026 ā±ļø Time: 12:30 PM ā 3:30 PM š Venue: CS Lab 1
Tidal Transfer ( Code Relay )
Tidal Transfer ( Code Relay )
Visualytics ( Data Visualization )
Visualytics ( Data Visualization )
AbyssFix ( Debugging )
AbyssFix ( Debugging )
AquaCraft ( Game Development )
AquaCraft ( Game Development )
Ocean of Ideas ( Project Display )
Ocean of Ideas ( Project Display )
QueryX ( Query Quest )
QueryX ( Query Quest )
Tides of Trivia ( Tech Quiz )
Tides of Trivia ( Tech Quiz )
Code Below the Waves
Code Below the Waves
Non-Technical Events
Feel the Ocean ( AR / VR )
Feel the Ocean ( AR / VR )
Clash of Currents ( Debate )
Clash of Currents ( Debate )
AquaTalks ( Elocution )
AquaTalks ( Elocution )
Current Control ( Overcome the Hurdles )
Current Control ( Overcome the Hurdles )
Tide Tales ( Reel Making )
Tide Tales ( Reel Making )
Pixel Wave ( Photography )
Pixel Wave ( Photography )
š Date: 12 January 2026 ā° Time: 9 AM Reporting š Venue: Room No. 52, Fifth Floor š Submissions Maximum 3 photographs per participant. Accepted formats: JPG, JPEG, PNG. Include: Participant Name, Department, College Name, Event Name, Sub-Event (Tech Reelmaking & Photography). College watermark/logo is optional (subject to organizer approval). Submit by 2:00 PM sharp ā late entries will not be accepted. šØ Editing Rules Only basic edits allowed: brightness, contrast, color correction. Prohibited: heavy manipulation, object removal, compositing, AI-generated images. ā Originality Photos must be original and captured during TechXtreme. Copied or AI-generated images will lead to immediate disqualification.
Tech Pictionary
Tech Pictionary
š Date: 12 January 2026 ā° Time: 1:00 PM ā 3:00 PM š Venue: Room No. 52 š Event Rules Participants play in duos. Solo participants will be randomly paired. Each duo/team gets 1 minute per round to guess as many technical terms as possible. Points are awarded for each correct guess. Verbal hints, spelling out words, or breaking terms into letters are not allowed. The team with the highest score at the end of all rounds wins š. Fair play is essential for smooth proceedings.
Tech - O - War
Tech - O - War
A thrilling team battle combining technology quizzes and tug-of-war. Answer tech questions to earn teammates for the rope Stronger team wins! Register solo or in teams of 7 Teams formed on the spot if needed āļø Game Format Starts with 1 vs 1 tug of war Correct answer = +1 teammate Wrong/skip = lost chance No outside help allowed Winners advance to the next round š š Date: 12 January 2026 ā° Time: 9:00 AM ā 10:30 AM š Venue: Quadrangle
Trace the Tides ( Treasure Hunt )
Trace the Tides ( Treasure Hunt )
Throne of the Tides ( Human Chess )
Throne of the Tides ( Human Chess )
A live, strategy-based team elimination game inspired by chess. Players have hidden roles and work together to eliminate the opponent teamās King. š Date: 12 January 2026 ā° Time: 10:30 AM ā 1:00 PM š Venue: Quadrangle š„ Teams 2 Teams: Group A & Group B 15 Players per Team 1 Hidden Character per Player šÆ Roles Team Leader: Manages character distribution & re-assignment Umpire: Final decision-maker š Rules 1-on-1 matches with opponents only Stronger character survives Umpire verifies results Eliminated players get a new character chosen by the team Individual registration, and teams will be formed on the spot. ā” Special Rules Spy: Can be used every round until eliminated by a Missile Missiles: Only 2 per team If both Missiles are used and the opponent King survives ā Team loses
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