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techinthearts has been a member of Linktree for 7 years and joined in September 2018. The social media accounts linked to from techinthearts are: • Facebook • Instagram • YouTube • LinkedIn Besides social media accounts, techinthearts has populated their site with: • Green Museums Summit: Learning from the Past and Planning for the Future — Arts Management and Technology Lab • Musicians, Meet Suno & Udio (Review) • Co-Intelligence Offers a Model for Integrating GenAI Into Your Work • Building Embodied Experience in Design and the Arts with Stephen Neely — AMT Lab @ CMU • Star Talent: Journalism’s Influencer Era • Live Service Games: Consumer Engagement and Retention (Part II:) • Let's Talk: Streaming 2.0, the Music Industry, and Culture Shifts — AMT Lab @ CMU • Documentary Filmmaking & Community Storytelling with Roopa Gogineni • Meet the Creators of SudoMagic: Zoe Sandoval & Matthew Ragan • Live-Coding, Performance, and Computational Art with Char Stiles • Open-Source Software for Live-Coding Visuals with Hydra’s Olivia Jack • Libby vs. Hoopla: Reader App Comparison • How Technology Facilitates Culture Heritage Restoration and Preservation • The Impact of Emerging Sustainable Practices in the Film Industry • Artistic Futures: Digital Interactive Installations — AMT Lab @ CMU • Nightshade: A defensive tool for artists against AI Art Generators — AMT Lab @ CMU • DAF Punks Part II: Beyond Simple Giving, A New Model for DAFs • Building a Fan-Based Climate Movement with Planet Reimagined — AMT Lab @ CMU • Crafting a Sustainable Future in Museums with Rachel Rearick — AMT Lab @ CMU • Art and Land Conservation with Haley Mellin • Broadway Green Alliance: Molly Braverman Talks About Making It Easy To Make The Better Choice — AMT Lab @ CMU • Circular Design On and Off the Stage with Sandra Goldmark • Digital Stewardship: The Future for Contemporary Art Museums • Building A New Museum Ritual: Museum Digital Experiences • Audience Retention via UX Design in Museums • Museum Audience Engagement with GIS • AI Transcription for Podcasts: Otter.ai and Descript — AMT Lab @ CMU • Massive Software’s Influence on Popular Fantasy Film • DAF Punks Part I: How Tech-Fueled Disruptors are Reshaping the Role of Donor Advised Funds • Apple Vision Pro: A New Era of Virtual Reality • The Dismantling of the Great Society and the Arts Ecosystem it Created — AMT Lab @ CMU • Bria.AI: The Fight for Fairness — AMT Lab @ CMU • Cinematic VR for Public Service with Eric Williams and Jordan Herron — AMT Lab @ CMU • Part I: Playing the Game: The Convergence of Video • Crypto Philanthropy: Opportunities and Considerations • Using Venmo for Non-Profit Fundraising • Find more insightful materials on our website! • Part I: A New Era of AI in the Entertainment Industry • Subscribe to our monthly updates 📨 • Digital Marketing in the Age of AI: Insights from Grapeseed Media's Bill Updegraff — AMT Lab @ CMU • Tools for Tracking Emissions in the Arts • A Midjourney Review: Utilizing Generative A.I. for Visual Storytelling • Transportation as Community Space: the Case for Public Art at Bus Stops • Nightshade: A defensive tool for artists against AI Art Generators • Let's Talk: What Are You Giving Permission For? • Let’s Talk: AI Policy and Artist Advocacy • A Look at the Intersection of CRM Systems and Digital Giving in the Arts Fundraising Landscape • Can a Brand Be Your Friend? Examining Authenticity in Gen Z Social • Let's Talk: Makers, Buyers, and AI in the Marketplace — AMT Lab @ CMU • The Bear's Season 3 Epitomizes Prestige TV • TBT: Education, Gamification, & Public Policy • The Monopoly Game: How Consolidation Jeopardizes Content Independence In Gaming • The Cryptocurrency Crash • Art-Making & Storytelling For Social Good In VR • Museums' Use Of Natural Language Processing • Engaging the Next Generation Audience for the Legacy Music Artist: Les Paul Case Study • When machine learning meets surrealist art meets Reddit, you get DALL-E mini • In The News: June 2022 • Understanding Natural Language Processing • Generative Art Is Challenging What It Means to Be Human • Theatre Futures: Data And Strategy • October's News: Regulation, Disinformation, and Leveraging the Metaverse • The Final Frontier: Fundraising In A Virtual Space • How President Biden's Executive Order Might Affect Artists and Arts Organizations • TBT: Innovation, Technology And Theatre • NFTs: Digital Renaissance Or Death Knell Of Traditional Art? • The Socio-Political Reckoning Facing Museums With Andrew Plumley - Part 2 • Security Tools to Protect Your Nonprofit • Three Platforms Of Value For Independent Artists • Digital Providers For Matching Gifts And Volunteer Matching • The Socio-Political Reckoning Facing Museums With Andrew Plumley - Part 1 • Orchestras' Post-Pandemic Digital Future • Music Piracy Through NFTs: Copyright Infringement In The Age Of Blockchain • Can Abba recreate the feel of a concert using digital versions of themselves 41 years after their last set? • Like Wordle, But For Art: How The National Gallery Of Art Built Artle • Be Bold And Transform: Takeaways From The 2022 Alliance Of American Museums Conference • Celebrity-endorsed NFTs leave investors 'financially crippled' • “Pinkwashing” NFTs: Risks And Opportunities • Open Access Initiatives & Its Impact On The Art World • Fundraising And Community Impact with Liz McFarlin-Marciak & Rachel Hite • Fundraising Smarter: Dataro Review • The Pandemic Has Shifted the Types of Cultural Entities That People Prefer to Visit • The Key Role Of VR In Preserving Cultural Heritage • The Web3 Decentralization Debate Is Focused on the Wrong Question • Predictive Modeling for Smarter Fundraising • Creative Writers Options With AI: Inferkit Vs Sudowrite • An Analysis Of The Top 50 Webtoons On Webtoon Canvas • What Turns Audience Members Into Season Subscribers? With David Nutt • December News: AI, Art & Pop Culture — AMT Lab @ CMU • A.I. Is Mastering Language. Should We Trust What It Says? • AMT Lab @ CMU • Navigating The Ethics Of Using AI For Donor Solicitation • Let’s Talk: Digitization and UX Design in Museums • What Are the Rules for Celebrities Promoting NFTs? • Meet the Creators of SudoMagic: Zoey Sandoval & Matthew Ragan • The Future of the Web Is Marketing Copy Generated by Algorithms • Meet 2/3 of Codie: A Live-Coding Trio Making Music and Visuals • Expanding Our Live Streaming Future: Refining And Developing New Arts & Entertainment Experiences • Lights, Camera, Quadrotors! • Coachella 2022 NFTs: What they are and how to get a free one • How Can Independent Movie Theaters Survive? With Theo George • January News: Ethics, Entertainment, & Sustainability • Haptic Feedback: Feeling The Dance You Cannot See • Revisiting Real-Time Video Mixing with VJ David Lublin • Let's Talk: Benefits Of Virtual Music Education Post-Pandemic • Generative Artificial Intelligence with Getty's New Tool • Integrating NFC Technology In Arts Institutions • Leveling Up Together: Inclusive Marketing Strategies for a Diverse Gaming Community • How Immersive Experiences Play A Role In The Fashion Industry • The Future of AI-Generated Videos: Synthesia and D-ID • Writing Your Best: Grammarly Review • Crypto: The Good, The Bad, & The Ugly • The Intersection of Equity & XR in Museums • Meta and Mark Zuckerberg announce that they are launching VR in the Metaverse • What are the Impacts of Digital-Based Immersive and Interactive Art on Audiences? • Top 10 Takeaways: SXSW • Virtual Music Collaboration Tools: The Alteration Of Rehearsal And Performance Spaces Post-Pandemic • The Art && Code Series - Wrap Up Show: Behind the Scenes • NFTs & Fashion: Innovating In Exclusive Spaces With Darren Mok • Convergence and Innovation: Exploring How Blockchain is Shaping a New Era in the Korean K-pop Industry • Buy art and design to support Ukraine: the sales and auctions happening now • Youth Climate Engagement with Phipps Conservatory’s Jennifer Torrance: Part One • Ukraine is selling a timeline of the Russian invasion as NFTs • Chasing Waterfalls: An Early Case Where AI Writes and Performs in an Opera • Will Museums & Cultural Institutions Find A Place In The Metaverse • TikTok — to Ban or Not to Ban • NFTs: Commemorative Toy Or Fundraising Tool? • COP28 Takeaways for Cultural Institutions — A Conversation with Jennifer Torrance • It’s Women’s History Month. Is Crypto Doing Enough for Women of Color? • How Generative AI is Impacting Digital Marketing • How 3D Printing Is Building Itself Into Theatre • VR Painting Software versus Traditional Painting -- What Wins? • Why Arts Nonprofits Should Care About Big Tech Lawsuits • DAF Punks Part Two: Beyond Simple Giving, A New Model for DAFs — AMT Lab @ CMUDAF Punks Part Two: Beyond Simple Giving, A New Model For DAFs • An Industry Of Secrecy: Why Streaming Companies Hide Viewership Data • Part One: Streaming vs. Streamers - A Stand-Off — AMT Lab @ CMU • AI & Art webinar at University of Toronto | Hacking the Voice • Part Two: Streaming vs. Streamers - A Stand-Off — AMT Lab @ CMU • Energy, Innovation, and the Role of Cultural Institutions — AMT Lab @ CMU • DipJar: The Future of Convenience in Fundraising — AMT Lab @ CMU • NFT Lovers Turn Out in Droves for Beeple’s First Gallery Show • Survey Results: Audiences and Generative AI and the Comic Book Industry — AMT Lab @ CMU • YouTube's Captions Insert Explicit Language in Kids' Videos • July News: Arts Leaders Face Big Questions on AI and Privacy — AMT Lab @ CMU • Technology Connecting ICH Motivations And Safeguarding Responsibilities • The Potential Market for AR, VR and the Metaverse — AMT Lab @ CMU • This AI Generates Fake New Pokémon, And It's Actually Pretty Good • The Bear's Season 3 Epitomizes Prestige TV — AMT Lab @ CMU • Soundtrap: A Wealth Of Recording Opportunities • A Midjourney Review: Utilizing Generative A.I. for Visual Storytelling — AMT Lab @ CMU • Theatre Collaboration Technology: A Blue Ocean To Explore • May News: AI, Misinformation, and Cybersecurity — AMT Lab @ CMU • Inside Spotify’s Recommender System: A Complete Guide to Spotify Recommendation Algorithms • Generative AI Text-to-Image: Artist, Audience and the Comic Book Industry — AMT Lab @ CMU • 8 Fundraising Tools to Watch in 2022 • The Impact of Prestige TV on Streaming Television's Storytelling and Execution — AMT Lab @ CMU • Collaboration In Hybrid Workspaces • Chasing Waterfalls: An Early Case Where AI Writes and Performs in an Opera — AMT Lab @ CMU • 2022 Super Bowl Streaming + Social Report • Three Case Studies Intersecting Sustainability, Public Art, and Urban Planning — AMT Lab @ CMU • NFT Showdown - Miramax V. Tarantino • How 3D Printing Is Building Itself Into Theatre — AMT Lab @ CMU • Human-Centered Storytelling for Black History Month and Beyond • DAF Punks Part One: How Tech-Fueled Disruptors are Reshaping the Role of Donor Advised Funds • Hallyu 3.0: The Webtoon Take Over • Broadway Green Alliance: Molly Braverman Talks About Making It Easy To Make The Better Choice • Let's Talk: Can Anything Save Super Bowl Viewership And AI's Future In Music Composition • Crafting a Sustainable Future in Museums with Rachel Rearick • Can AI Make Art More Human? • Defining Public Art and How it Can Interact with Sustainability — AMT Lab @ CMU • Maximizing Concert Experiences Through AR & VR • Documentary Filmmaking & Community Storytelling with Roopa Gogineni — AMT Lab @ CMU • Declining Super Bowl Viewership: Will It Maintain Most-Watched Event Of The Year? • To Stream or Not To Stream: Is that the right question anymore? • What We Should Know About Current Interactive Films • OpenSea: Diving Into The World Of NFTs • The Importance Of Audience Consumption Data In The Entertainment Industry • Elon Musk's 3-Word Tweet Sums Up What Everyone Is Already Thinking About Web3 • VR Concerts & VR Art: Will The Metaverse Change Our Cultural Experiences? • The Creepy TikTok Algorithm Doesn’t Know You • Art-Making And Storytelling For Social Good In VR • 10 Email Marketing Best Practices for Nonprofits • Go Deep With the Best VR Games • NFTs: A New Age Of Digital Art • Using VR & AR In Live Music • Theatrical Livestreaming: Fostering The Next Generation Of TheatreMakers • Open Access And Why It Matters In The Museum Space • 10 New Years Goals for Nonprofits • VR and AR continue to simmer at CES 2022 • Jim McCarthy: Theatrical Livestreaming & Hybrid Events • Instagram is currently in its flop era • 2021 Top 10 Most-Read Articles • The Next Age of the Space Race Is Already Here • Artistic Futures: Digital Interactive Installations • Time to Rein In Big Tech? • Let's Talk: Streaming Wars, Big Tech, & Data Collection • How Technology Is Helping The Live Music Industry Respond To Covid • How Streaming Services Use Algorithms • Positive Implications Of Deepfake Technology In The Arts And Culture • The State Of Trust: Consumers And Transparency In The Entertainment Industry (CEO Activism) • How Video Games Can Serve As An Engagement Experience • NFTs And Arts Management • What The Arts Need To Know About Big Tech • A Competitive Analysis Of The Music Streaming Industry: Part 1 • Tech Trends 2022 • AI Dungeon’s creators are launching an experimental AI-powered game platform • Did You See What Big Bird Tweeted? • Broadway Marketing And Audience Engagement - Interview With Quincy Brown • Why Interactive Films Are Not A Success...Yet • Cryptocurrencies In Indie Film Economics • How Art And Technology Can Work Together To Facilitate Healing • The State Of Trust: Consumers And Transparency In The Entertainment Industry • Theatre's First NFT - Third Act Launches New NFT Collection With Brian Stokes Mitchell • Lin-Manuel Miranda Says Putting Hamilton on Disney+ Amplified Demand for the Broadway Show • Intangible Cultural Heritage: Context And Digital Approaches For Safeguarding Efforts • Digital Opportunities: A Study of Emerging Digital Fundraising Practices in the Arts • Let's Talk: Sustainability In The Entertainment Industry • Throughline: A Transformative Digital Orchestral Experience • Creating Sustainability In The Film Industry • The Future Role Of Tech In The Administration And Curation Of Museum Spaces • A Path For Greater Diversity In Film Festivals • Examining Digital Collaboration In Theatre Production Processes • AI Trends For 2022 - How Will AI Affect You? • Livestreaming And Live Theatre: A Promising New Industry • The 10,000 Faces That Launched an NFT Revolution • Facebook unveils Horizon Home social VR, Messenger VR calls, and fitness VR on road to metaverse • Ip Man goes AI • Streaming Service Algorithms Are Biased, Directly Affecting Content Development • Can Computers Be Creative? A Look At AI Use In Music Composition • WHAT THE TECH? Digital Halloween decorations • Let's Talk: Twitch's Breach, Facebook & The Metaverse, And Their Implications On Arts Organizations • VR And Cultural Heritage Recreation • How Hans Zimmer Conjured the Otherworldly Sounds of ‘Dune’ • Virtual Reality Day 2021: A Glitch in the Matrix • Living In A Deepfake World • A Eureka Moment, Recreated in Film • What Is MR And How Does It Create Exceptionally Immersive Experiences? • The State of Virtual Reality Hardware • Bringing Stories To Life: How Pixar Accomplishes Realistic Animation • Karina Bharne: Orchestras In The Age Of Covid, Technology, And True Commitment To DEAI • Celebrating Indigenous Peoples Day - The Rockwell Museum • Could It Be Sentience Or Just Expert Coding? The Emerging Role Of Robots In The Arts • CGI influencers: when the ‘people’ we follow on social media aren’t human • All glitz and glamour? Hollywood’s new Academy Museum of Motion Pictures • Cybersecurity Solutions For Remote Work In The New Year • Exploring Accessible Technology In Theatre: Captioning • RakugakiAR: Bring Your Doodles To Life! • Free UI/UX Design Tools: An In-Depth Analysis • Exploring The Place For Problematic Monuments: A Conversation With Kirk Savage • Business Intelligence & Analytics In The Arts • Holograms: Where Physics & Art Collide • Using Augmented Reality in Classical Music • Let's Talk: Remote Work, Rising Screen Time, and Tools for Livestreaming • The Streaming Wars in 2021: Netflix, HBO Max, and Disney+ • How VR and AR are Changing the World of Immersive Theater • Understanding the NFT Phenomenon • AI Art and the Nature of Creation • The Four Technologies Used in Virtual Production • Breaking the Algorithm for Creative Communities • How AR and VR are Changing Film: A Look at the Revolutionary Stagecraft, The Volume • Crypto Art's Origins and Future • Fueling the Global Flame: A Look at the Long-Term Sustainability of NFTs • Touchless Technologies for Museum Engagement • Let's Talk: TikTok's Black Artist Incubator, Biometric Data & Spotify AI Updates for Personalization • Discovering The Second Stage: Orchestras' Digital Adaptation • Emerging Trends in Ticketing Technology • Hosting Engaging Digital Performances: An Interview With Tessitura, Vimeo, And The National Theatre • Virtual Reality In Arts Education • #SelfCare: A Nontraditional App For Managing Stress • Mobile AR Avatar Chatbots: Exploring The Evolving AI And AR Combination • Comparing Digital Access With Arts Vibrancy In The U.S. • How Haptics Affect Human-Robot Interaction In Dance • Let's Talk: Chrome's Third-Party Cookie Update, NFTs, And Spotify's "Loud & Clear" Transparency Initiative • Part 2: Data Analysis And Visualization Methods For The Arts • Tools For Measuring Impact And Data Collection In The Arts: Part 1 • The Internet In 2021: Net Art, Data Privacy, And Community • Net Art Part 2: Theories Of Circulation And The Current Landscape • An Introduction To The Net Art Network: Part 1 • Renée Vara Part 2: Sharing Artwork Digitally And Advice For Artists • Renée Vara Part 1: The Visual Artists Rights Act And The Changing Arts Landscape • Part 2: Digital Access And Arts Vibrancy • Digital Inequity In The Arts: Part 1 • Throwback Thursday: Reimagining The Museum Experience • Fundraising As Activism Through The Community-Centric Model • Rahul Telang: The Impact Of Streaming On The Entertainment Industry • How To Investigate Market Opportunities For Streaming: A Case Study Of Anonymous Content In India • Addressing The Digital Privacy Landscape In The Arts • Let's Talk: Golden Globe Nominations, Streaming Platforms For The Arts, And Virtual Museum Engagement • Resources For Video Streaming In The Arts • Goodreads Vs. BookSloth: Reading Tracker App Comparison • The Role Of Trust In Arts And Culture • Guidelines For Using Aggregate Streaming Platforms For Performing Arts Content • Connections And Gaps Between Artists’ And Institutions’ New Media Preservation Efforts • Part 2: Surveys, Interviews And Recommendations For Documentary Distribution • Emerging Trends In Documentary Program Distribution: Part 1 • Let's Talk: New Works In The Public Domain, Arts Policies In The Biden Administration, And Cybersecurity • Evolving Technologies In The Textile Industry & How Skilled Workers Are Adapting • Video Streaming Trends For Performing Arts Organizations • AMT Lab In 2020: Our Top Posts And Podcasts Of The Year • The Case And Tools For Building Online Communities In The Arts • Tyson Cazier: Tech Tools For Adaptive Music Composition In Gaming And Film • Digital Privacy And Seditious Art • Letter From The Editor: 2020 In Words • Gifting And Giving For 2020 Holidays • Let's Talk: Impact Of Covid-19 Vaccine News, Racism In AI, And Tech Resolutions For 2021 • An Investigation Into New Media Artists' Personal Preservation Practices • Artist Perspectives On Net Art And New Media • The Streaming War During The Covid-19 Pandemic • Toya Lillard: Using An Abolitionist Framework In The Arts • For Theatres, Digital Experiences Are Here To Stay • Case Study Of China’s Entertainment Market Under COVID-19 • Tech For Enjoying The Holiday Weekend • How Covid-19 Has Impacted Live Audience-Based TV Shows • Let's Talk: Antitrust In Big Tech, Preparations For Virtual Holidays & Giving Tuesday • Third Place Theory And Virtual Platforms: How Arts Organizations Might Build Community Online • UX And UI Website Design With The Pittsburgh Glass Center • Boosting Cybersecurity For Remote Work In The Arts • How Live Music Venues Have Pivoted During The Pandemic • From The Hollywood Bowl To Drive-In Concerts: Live Music During Covid • Adapting To The Pandemic: The Enterprise Center And Wolf Trap • What’s On Your Phone, Colin Post? An Interview And Review Of First Look: Artists' VR • Let's Talk: Zoom Fatigue, VR Festivals, And Streaming • What The .Org Domain Sale Would Mean For Nonprofits: Jacqueline Lipton And Rick Lane • Virtual Production In Television And Beyond • Virtual Production: An Introduction To Its Use In The Entertainment Industry • Opportunity Or Challenge? Artificial Intelligence For Museum Audience Engagement • Preserving AI-Powered Art As Time-Based Media And Computer-Based Art • Home Studio Technology: Software • Home Studio Technology: Hardware • The Environment Surrounding Facial Recognition: Do The Benefits Outweigh Security Risks? • Technology In The K-12 Art Room; Why, Where, And How To Make It Happen • Libby Vs Hoopla: Reader App Comparison • Planning Our Equitable Digital Future • Michael Walsh: Blending VR And Traditional Sculpting • Technology Integration In Arts Education • Let's Talk: Reopening Progress And Reaching Digital Audiences • Using A Crisis To Lean-In With Diversity & Inclusion • Young, Diverse, And Loyal: Engaging A New Audience • So Why Is There An “A” In STEAM? • Translating Events, Exhibitions, And Experiences Into Digital Products • VoxPop: P2P Distribution And Marketing Via Profit Sharing • 5G Adoption At Your Arts Organization: Benefits And Considerations • Increasing Audience Engagement Through Interactive Design And Gamification • Considerations For Gamifying Education • Decentralized Patronage: Incentivizing Ethical And Effective Philanthropy Of Crypto-Assets • Build Interactivity Into Public Art: Technology Interventions • Building DEIA In The Arts: Part 2 Of 2 • Building DEIA In The Arts: Part 1 Of 2 • Supporting Equity In Tech And The Arts • Digital Network Strategies For Nonprofits • AI-Assisted And AI-Powered Art: Different Challenges For Digital Preservation • Let’s Talk: Strategies And Technology For Reopening The Arts • The Present & Future Of Arts Organizations, Technology, And The Pandemic • Building Interactivity Into Public Art • Future Tenant 2.0: Rethinking Arts Programming In A Digital Age • A General Look On Artificial Intelligence Used In Museum Audience Engagement • Problem Solving In A Pandemic: Technology, Automation, And Fundraising • A Guide to Remote Music Education Resources During the Coronavirus (Updating) • Could NYU Have the Solution to Produce Distance-Theatre During Quarantine and Beyond? • Hastings Contemporary ‘overwhelmed’ by interest in Robot Tours • Twitch: Fundraising Platform And Streaming Service • What to expect from the BBC’s #MuseumFromHome day of programming • Environmental Sustainability In The Arts: The Impacts Of 5G And IoT • STEAM Education And The Lego Model • Sustainable Practices For Arts Organizations In The Era Of 5G And IoT • EARTH DAY GOES DIGITAL WITH 24 HOURS OF ACTION • Things Keep Getting Scarier. He Can Help You Cope. • How COVID-19 Has Impacted Media Consumption, by Generation • Mistakes, we’ve drawn a few • Gamification In Arts Education • Google Makes Stadia Gaming Service Free • How to fundraise for coronavirus relief on social media • Like Follow Stanford, Fitbit join forces to predict viral infections with wearables • What Arts Nonprofits Should Know About Data Privacy And Security • Technology Adoption: How Arts Managers Can Prepare For Change • San Francisco’s de Young Museum gets major AI exhibition ‘Uncanny Valley’ • Why Gamification is the Secret to Managing Next Generation • Airtable And Asana: Using Technology For Project Management • Google knows if everyone in your county is actually staying home or not • A Digital Future For Cultural Heritage • Why Microsoft and Warner Bros. Archived the Original ‘Superman’ Movie on a Futuristic Glass Disc • COVID-19 is forcing rapid tech adoption in higher ed • Let’s Get Digital: Visualizing Movement In Dance • Unusual and cool ways to make use of technology • How Immersive Technology Champions the Four C’s of Learning • Museum On The Moon: An Interview With The MoonArk Team • Shuttered By COVID-19, Museums Now Have The Chance To Offset Social Distancing By Reinventing Online Exhibitions • MindBody Online: How A Fitness Management Software Can Support The Arts • Let’s Talk COVID-19 Special: Ideas And Inspiration For Arts Organizations • Case Studies Of Livestreaming In Theatre • #PayUpHollywood Reveals an Industry Where Wealth Is a Prerequisite for Success • Stuck at Home? These 12 Famous Museums Offer Virtual Tours You Can Take on Your Couch (Video) • Managing the fallout from technology transformations • Virtual Solutions In The Arts During Covid19 • Metropolitan Opera to Offer Up ‘Nightly Met Opera Streams’ • Online to Offline: Artificial Intelligence helps to design a personalized museum in the digital era • Hologram Technology And Its Application In Arts And Entertainment • CGI, Motion Capture, And The Commercialization Of Celebrity Images • On the Arts: Local artists shut down by COVID-19 prep 25 days of live-streamed shows • Gamification When it Comes to Education [Infographic] • Samsung & Niio Art Launch Prestigious Global Digital Art Competition Celebrating Visual Arts on ‘The Wall’ • New music label says it can use AI to find the next big artist • Researchers Create AI Tool That Can Make New Video Game Levels • Google Suite’s Top Features For Maximizing Analytics • 8 Free Google Tools Nonprofits Can Use for Deeper Insights • Successful Change Management: 6 Surprising Reasons People Resist Change And How To Motivate Them To Embrace It Instead • Let's Talk: Robotics, AI, And STEAM In The News • 'There's a Wide-Open Horizon of Possibility.' Musicians Are Using AI to Create Otherwise Impossible New Songs • Tech tools to make research more open and inclusive • Practical Uses Of AR In Arts And Culture • Artificial Intelligences Have Emotions • Nintendo, Sony, and other gaming giants made colossal mistakes this decade. These are gaming's biggest failures. • Heartmatch app is the Tinder of artworks at the High Museum of Art • The rise of digital arts and their horizon of aesthetics • Using Arts Education to Help Other Lessons Stick • Observing Relationships Between Producers And Fandom Through Digital Mapping • Mapping Movement: Network Mapping In The Dance Industry • Inside the extraordinary experiment to save the Stradivarius sound • LEGO Education Increasing Its Interest In STEAM Learning • Encouraging Neighbors to See Eye to Eye • How To Make Technology Work At The Office • Changing the Narrative: Interview with Aubrey Bergauer • Increasing Data Collection Capabilities With Web Scraping And Data Scraping • Robot Uses Deep Learning and Big Data to Write and Play Its Own Music • Twitter Tells Facial Recognition Trailblazer to Stop Using Site’s Photos • Durham’s Frida Kahlo murals come to life with new augmented reality app • OLD WINE IN A NEW BOTTLE:THE INTEGRATION OF THE BLOCKCHAIN AND AUCTIONS • Let's Talk: Data Privacy, The Clearview AI App, And Facial Recognition In The News • Domain Wars: Nonprofit .Org Addresses Could Soon Belong To A For-Profit Company • How To Create A Technology Adoption Strategy That Works • Is Technostress Holding Back Technology Adoption? • The National Comedy Center: The Most Interactive Museum (To Date) • Haunting voice of a 3,000-year-old mummy heard for the first time • Carnegie Museum of Natural History • AI Is Blurring the Definition of Artist • WHAT HAPPENS WHEN MACHINES LEARN TO WRITE POETRY • 2018 GLOBAL NGO TECHNOLOGY REPORT REVIEW • Creating Success In The Unscripted Video Industry • Trends In The Unscripted Video Industry: 4 Case Studies • Oh what a night! Twitter brings £1,000 worth of orders to empty bookshop • Integrating Social Media Data Into CRM Systems: Using Your CRM To Its Full Potential • 5G vs. 4G: How will the next generation improve on the last? • What You Were Reading In 2019: Top 10 In Arts Management & Technology • Is classical music ahead of the streaming curve? • The 11 Biggest gaming innovations of the 2010s • Spectrum’s CEO Wants to Limit Disney+ & Other Streaming Services • Adobe is buying the Oculus Medium VR sculpting app • Developing A Mobile App: Behind The Scenes With The Pittsburgh Opera • 4 Recommendations For Building Inclusivity In The Video Gaming Industry • Google Tag Manager: Increasing Data Tracking • Let's Talk: Blockchain, Tik Tok, And The Yondr Pouch In The News • There Will Be No Turning Back on Facial Recognition • Learning Google Tag Manager With Google Analytics Academy • 33 Ways to Remember the 2010s • AN AI READING LIST — FROM PRACTICAL PRIMERS TO SCI-FI SHORT STORIES • Connecting People To Place: How Digital Maps Advance Civic Engagement In The Cultural Sector • MyCam: Increasing Engagement Through Customized Museum Maps • How Google My Maps Can Increase Civic Engagement • Justice Dept. to Abolish Movie Distribution Rules Dating to 1949 • TikTok’s Chief Is on a Mission to Prove It’s Not a Menace • 4 Recommendations For The Gaming Industry: Fixing The Video Game Inclusivity Problem • NEW BLOCKCHAIN-BASED MUSIC STREAMING SERVICE AUDIUS IS A COPYRIGHT NIGHTMARE • YouTube says it can delete your account if you’re not 'commercially viable' • AI & the Future Workforce of Museums • Technology In Performance Art: An Interview With Slowdanger • The best virtual reality apps of 2018 • The Future Of VR? Site-Specific Art Installations • Image Recognition Technology Use In Museums • VR, Simulcast & Growing Theatre Audiences: Connecting With Remote Theater Audiences Through 360-Degree Simulcast • The 20 Best VR Experiences of 2017 • Let's Talk: AI, Chatbots, And Holograms In The News • Synthetic skin could bring the sensation of touch to virtual worlds • Somebody Snuck A Potato Into CES 2020 To Make A Scathing Point About Useless Smart Gadgets • Nonprofits Are Experimenting With Mining Cryptocurrency, But What Does That Even Look Like? • Best practice in making Museums more accessible to visually impaired visitors • Let’s Talk: GDPR And Data Privacy Laws In The News • Streamlining The Film Production Process With StudioBinder • Digital Engagement Strategies For The 21st Century Museum • Smart glasses for the hard of hearing are changing theater in London • AI As A Tool In The Arts • Video Game-Linked “Digital Telethons” Emerge as Fundraising Tool • Case Study II: Digital Engagement And Experience Design • Sony aims to change how we experience music with its 360 Reality Audio tech • Privacy-focused gifts for the paranoid tech lover • PaceX Article • AI and Choreography • Playing With Reality In The Performing Arts - AR, VR, And MR • AMT Tech Treats: Facebook • Old Musicians Never Die. They Just Become Holograms. • The Future of Email Marketing & Marketing Automation | 2020 edition • It Isn't So Hard To Connect Social Media Data With Your CRM System • Exploring An Equity & Inclusivity Problem: Gender & Ethnic Diversity In Video Games • Podcast: In The News On Data Analytics, YouTube, And Augmented Reality • Future Trends Of Music Streaming Services • Digital Technologies and Roman Ruins • Ethical Data Collection in Museums • Looking To Comic Book Distribution Methods For New Way Of Applying Browsing Systems And Animated Viewing Experiences • AMT Tech Treats: Clippy • From Precision to Prediction: Four Ways Online Ads Are Evolving Amid Google Changes, New Laws • Artifical Intelligence And Audience Engagement For The Performing Arts • Baby Yoda's cute voice created by kinkajous and big-eared foxes • The Brooklyn Museum's app acts like AI, but there are humans behind it • Floating LED sculpture educates public about water quality • A Competitive Analysis Of The Music Streaming Industry • White Paper: Technology Solutions to Enhance Museum Accessibility • Podcast: Social Media Integration with CRM Systems • What Would Monet Post? The Musée d’Orsay Hired an Instagram Artist-in-Residence to Imagine the Social Media Accounts of Impressionist Masters • Experimental Research With Future Tenant • Dance review: Atlanta Ballet’s innovative and first-class Nutcracker • Integrating Music Technology In The Classroom: Increasing Customization For Every Student • SnapChat and Artist Christian Marclay • States will be the battlegrounds for 2020 tech policy fights • Social Content Calendar for Arts MarketersSOCIAL CONTENT CALENDAR FOR ARTS MARKETERS JANUARY-APRIL 2020 • New technology helps the deaf enjoy music • Steinway Vault • Digital Engagement: Museum of the Bible • Breaking Barriers In Music Education With Chrome Music Lab • AMT Tech Treats: ManyChat • The Tax Act And What It Means • Creating & Consuming Augmented Reality-Art Just Got Easier! • How charity apps may be making us more generous • VR’s Surprising Benefits (& Serious Risks) • Instagram For Nonprofits: The Ultimate Guide • PayPal Donation Trends • Hartmatch App from the High Museum of Art • 12 Podcasts To Bring The Arts To Your Playlist • Libby Review: A Reader App • Meeting the ‘Mona Lisa’ for an Intimate (Virtual) Rendezvous • Google Doodles • Q&A: Automation Technician Alyse Porsella Talks Pre-Cirque Adventures • Implementing VR And Emerging Technologies In Music Education • Using Technology To Assess Students In Music Education Programs • Physical And Digital Conservation Planning For Art In Exterior Spaces • AMT Tech Treats: Snapchat • Considering Biases In AI And The Role Of The Arts • Need An Easy, Free Vehicle To Drive You Instagram Audience To Your Website? Linktr.ee May Be The Answer. • Prepare Your Non-Profit's Data • Never Tried VR? Neither Had Our Editor. What Is It Really Like For A First Time User? • An AI is playing Pictionary to figure out how the world works • Podcast: Daniel Morena Discusses Powering Audience Engagement With Artificial Intelligence • Apple + New Museum = AR Public Art • A Quick Roundup Of January News & Social Media Updates • Artificial Intelligence In Museums • User Experience Design in Cultural Institutions • Aiming for Art in Smart Cities - Heinz Radio • See Saw: Gallery Advertisement At Your Fingertips • MuseumLab at Pittsburgh Children's Museum • Apps, Technology And Audience Engagement - An Interview With Jane Alexander Of The Cleveland Museum Of Art • Blockchain Explained: Applications For The Arts Part 2 Of 3 • Growth of the Creative Class • Three Questions to Ask Before Moving to a Blockchain Powered System - Blockchain Explained: Part 3 of 3 • New Tech Impacts Ancient Sites • Preserving Cultural History Through Social Media • QR Codes In Museums • Polling Place Locator - Vote.org • Amadeus Code: Brave New World Of A.I. Music Generation • AMT Tech Treats: Buffer • TBT: The Brief History Of Artificial Intelligence • AI Lets You See Yourself as a Renaissance Painting • Wick Editor: Create Animations With Coding • Hot Tips for Enhancing Museum Accessibility • AMT Tech Treats: Cloud • Emerging Digital Fundraising Pathways: Survey Results & Recommendations, Part 5 Of 5 • Practical Considerations For Implementing Virtual Reality In Arts Educational Settings • teamLab Museum Attendance • Be Here Stories: A Digital Storytelling Experience • Jogging Artist • Google Street View Takes You To Artists' Homes Around the World • What's On Your Phone, Jaron Keener? • Trends in Museum Membership • AMT Tech Treats: Podcast • New Podcast: Interview with IMLS Deputy Director of Digital and Information Strategy • AI and Membership • How the Art Market is Responding to Millenial Demand • Blockchain Explained: Understanding The Technology And Its Applications For The Arts, Part 1 Of 3 • Digital Storytelling • All-In-One Project Management With Monday.Com • Immersion, Is It AR/VR Or Just R? • AMT Tech Treats: Twitter • AMT Tech Treats: HootSuite • Emerging Digital Pathways #4 Of 5: Mobile Bidding • How Playbills Became Social Media Must-Shares • New White Paper: Open Data And Data Visualization In Arts Organizations • AMT Tech Treats: LinkedIn • Robotics and Dance at Gray Area Festival • Is AI A Job Killer In Art Museums? • Internet2, It's Simpler Than It Seems • AMT Tech Treats: Gamification • Anne Frank House through Google Arts and Culture • As Notre Dame Looks To Rebuild Digital Data May Guide Restoration Efforts • A Museum of Man’s Best Friend, From Fossils to Virtual Reality • AMT Tech Treats: Mobile Bidding • Geographical Analysis of Nonprofit Data: A How-To Case Study