Jamie Smith
Principal Game Designer
Jamie Smith LinkedIn
Jamie Smith LinkedIn
Jamie Smith Bluesky
Jamie Smith Bluesky
Jamie Smith Twitch
Jamie Smith Twitch
Jamie Smith YouTube
Jamie Smith YouTube
Portfolio
Portfolio
Profiles
GameIndustry.biz
GameIndustry.biz
Game Developer
Game Developer
Explore the latest news and expert commentary by Jamie Smith, brought to you by the Contributor of Game Developer
Moby Games
Moby Games
For Tom Clancy's The Division Jamie Smith was part of the gameplay team working on the loot system.
Gamesmith
Gamesmith
Podcasts
Underrated Games w/Jamie Smith (from Behavior Interactive) - First Gen Gamers | Podcast on Spotify
Podcast
·
Podcast
Underrated Games w/Jamie Smith (from Behavior Interactive) - First Gen Gamers | Podcast on Spotify
First Gen Gamers · Episode
SpyHards Podcast: 170. Hitman (2007)
SpyHards Podcast: 170. Hitman (2007)
GoldenEye vs GoldenEye (With Alex and Jamie) | Flashback 64 | A Nintendo 64 Podcast
GoldenEye vs GoldenEye (With Alex and Jamie) | Flashback 64 | A Nintendo 64 Podcast
The Star Fox 64 crew reunites to discuss how the game Goldeneye 007 compares to it's film counterpart! Follow Alex on Twitter: https://twitter.com/alexjkane Follow Jamie on Twitter: https://twitter.com/smithst0ck Patreon: https://www.patreon.com/Flashback64 Merch: https://www.etsy.com/shop/Flashback64 McKenna: https://linktr.ee/mckliz Gooey: https://www.youtube.com/c/gooeyfame Artwork by Corey Richmond: https://twitter.com/coreyrichmond Music by Nico Silvian: https://linktr.ee/Nicotendo64 Discord: https://discord.gg/2ckdah6VTC Twitch: https://www.twitch.tv/flashback64pod Bluesky: https://bsky.app/profile/flashback64.bsky.social Youtube: https://www.youtube.com/@Flashback64Pod Instagram: https://www.instagram.com/flashback64pod Twitter: https://twitter.com/Flashback64pod Email: flashback64pod@gmail.com
7. So You Want to Be a Game Designer | ft. Jamie Smith | Behind the Game Podcast
Podcast
·
Podcast
7. So You Want to Be a Game Designer | ft. Jamie Smith | Behind the Game Podcast
Behind the Game · Episode
Jamie Smith: The Art & Science of Video Game Design | ByteAction
Jamie Smith: The Art & Science of Video Game Design | ByteAction
Applying Agile Development To AAA Game Design - with Jamie Smith | Rise and Play Podcast
Applying Agile Development To AAA Game Design - with Jamie Smith | Rise and Play Podcast
International Superstar Soccer 64 (with Ryan and Jamie) | Flashback 64
International Superstar Soccer 64 (with Ryan and Jamie) | Flashback 64
A Developer’s Story with Jamie Smith | TeamWorks Podcast
A Developer’s Story with Jamie Smith | TeamWorks Podcast
Episode 126: Jamie Smith - Dev Diary
Episode 126: Jamie Smith - Dev Diary
Star Fox 64 (with Alex James Kane and Jamie Smith) | Flashback 64
Star Fox 64 (with Alex James Kane and Jamie Smith) | Flashback 64
June 30th, 1997 Follow Alex on Twitter: https://twitter.com/alexjkane Follow Jamie on Twitter: https://twitter.com/smithst0ck McKenna: https://linktr.ee/mckliz Gooey: https://www.youtube.com/c/gooeyfame Logo by Corey Richmond: https://twitter.com/coreyrichmond Music by Nico Silvian: https://linktr.ee/Nicotendo64 Discord: https://discord.gg/2ckdah6VTC Merch: https://www.etsy.com/shop/Flashback64 Patreon: https://www.patreon.com/Flashback64 Bluesky: https://bsky.app/profile/flashback64.bsky.social Youtube: https://www.youtube.com/@Flashback64Pod Instagram: https://www.instagram.com/flashback64pod/ Twitter: https://twitter.com/Flashback64pod Email: flashback64pod@gmail.com
Rules of Open World Game Design - 80 Level Podcast
Rules of Open World Game Design - 80 Level Podcast
Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, mai...
Unveiling Gaming Magic: Insights from Game Designer Jamie Smith | Player: Engage
Unveiling Gaming Magic: Insights from Game Designer Jamie Smith | Player: Engage
Things You Only Realise When You Make Games | The Back Page: A Video Games Podcast
Things You Only Realise When You Make Games | The Back Page: A Video Games Podcast
Listen to Episode 147: Things You Only Realise When You Make Games from The Back Page: A Video Games Podcast. People Can Fly's Jamie Smith tells us about his career and things you only realise about games when you actually make them for a living. Then, in the last section, Jamie poses a series of impossible game design questions to both of us – see how we fare as backseat game designers! This week's music is from the Call of Duty: Vanguard soundtrack by Bear McCreary.
Dorktunes Episode 92 - Jamie Smith
Dorktunes Episode 92 - Jamie Smith
From Retro Passion to Profession with Jamie Smith - The Retro Hour EP362
From Retro Passion to Profession with Jamie Smith - The Retro Hour EP362
We chat to Jamie Smith, game designer at Sumo Digital
Sonic the Hedgehog 2 – Cane and Rinse No.541
Sonic the Hedgehog 2 – Cane and Rinse No.541
#16 Jamie Smith on his Roots as a Principal Game Designer working on AAA games whilst fostering a collaborative team culture
Podcast
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Podcast
#16 Jamie Smith on his Roots as a Principal Game Designer working on AAA games whilst fostering a collaborative team culture
Hood: Outlaws & Legends - The Sausage Factory Ep. 342
Hood: Outlaws & Legends - The Sausage Factory Ep. 342
Level Design Lobby: Game Design w/ Jamie Smith #98
Level Design Lobby: Game Design w/ Jamie Smith #98
Contributions
Design Sensibilities for a Collaborative Culture #SDC2022
Design Sensibilities for a Collaborative Culture #SDC2022
The Appeal of Playing Together, Alone
The Appeal of Playing Together, Alone
Edge Magazine #387 Sep 23 - Dispatches Feature
Edge Magazine #387 Sep 23 - Dispatches Feature
Design Sensibilities for a Collaborative Culture | Tencent Developers Conference 2022
Design Sensibilities for a Collaborative Culture | Tencent Developers Conference 2022
Bow Design in Hood: Outlaws & Legends / Jamie Smith
Bow Design in Hood: Outlaws & Legends / Jamie Smith
Leveraging DualSense controller features in Hood: Outlaws & Legends
Leveraging DualSense controller features in Hood: Outlaws & Legends
How weapon capabilities influence environmental design and player movement
How weapon capabilities influence environmental design and player movement
Diddy Kong was my Dark Souls
Diddy Kong was my Dark Souls
Six Sources of Design
Six Sources of Design
Collections
Backloggd
Backloggd
Trakt
Trakt
Goodreads
Goodreads
GTA Vice
GTA Vice
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