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đ Toolbag 5.02 AVAILABLE NOW!
đ Toolbag 5.02 AVAILABLE NOW!
Feature List New in Baking New in Texturing New in Rendering UI & Misc Feature List New In Baking New In Texturing New In Rendering UI & Misc Toolbag 5.02 is Available Now! Weâre
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đ Crafting Convincing Hair with Grooms in Toolbag
đ Crafting Convincing Hair with Grooms in Toolbag
đ¨ Master Toolbag's Bevel Shader: Creases, Baking, & Texturing
đ¨ Master Toolbag's Bevel Shader: Creases, Baking, & Texturing
Article by Jordan Cain Alright, stop. BEVEL TIME! My last article covered how you can combine different Toolbag techniques, such as the Bevel Shader and Vector Layers, to achieve faster results. This article dives deeper into bevel shading techniques in Toolbag, keeping everything in
đ¨ Craft Complex Models with Toolbag's Bevel Shader & Vector Layers | Marmoset Toolbag
đ¨ Craft Complex Models with Toolbag's Bevel Shader & Vector Layers | Marmoset Toolbag
Article by Jordan Cain Combining Methods for Faster Results For the latest thread in my Part Modeling series, I wanted to show off the combined effect of Low to Low baking with the Bevel Shader and Vector Layers in Marmoset Toolbag 5, this time on a more
đŚ Texturing Hard Surface Details with Vector Layers
đŚ Texturing Hard Surface Details with Vector Layers
Article by Jordan Cain Get a Handle on Details Following my previous article on Low to Low Baking & the Bevel Shader, I wanted to demonstrate how Iâm using Marmoset Toolbag to texture hard surface assets, incorporating vector layers for fine detail that would traditionally be
đ§Š 3D Modular Design with Tile Strips in Toolbag
đ§Š 3D Modular Design with Tile Strips in Toolbag
What are Tile Strips? What if you could add details to your 3D mesh like tubes, shoelaces, or jewelry, in Toolbag just by drawing a line? Tile Strips, part of the Vector Layer system of Marmoset Toolbagâs Texture Projects, allow you to create modular
â°ď¸ Ground Your 3D Assets with Striking Backdrops
â°ď¸ Ground Your 3D Assets with Striking Backdrops
Artwork by Volodymyr Silkin, Animation & Rigging by Vitaly Prisyazhny, Additional Work by Joe Wilson Visual Context Is Everything A great presentation is key to making your 3D art stand out, and adding a contextually appropriate environment helps to ground your assets and
đ Low to Low Baking in Marmoset Toolbag
đ Low to Low Baking in Marmoset Toolbag
âď¸ Toolbagâs Bevel Shader in Action: 3 Artists Weigh In | Marmoset Toolbag
âď¸ Toolbagâs Bevel Shader in Action: 3 Artists Weigh In | Marmoset Toolbag
Redefining the High Poly Process Creating high-quality hard surface models efficiently is a universal goal for 3D artists, whether creating art for game development, product visualization, or film and TV projects. One feature that's making a striking impact across these workflows is Marmoset Toolbagâs Bevel Shader. We spoke
đĽ 3D Hard Surface Workflow in Marmoset Toolbag | Cargo Ship Series
đĽ 3D Hard Surface Workflow in Marmoset Toolbag | Cargo Ship Series
Welcome to our 6-part tutorial series on baking, texturing, and rendering a 3D hard surface asset in Marmoset Toolbag. In this series, you'll learn how to st...
Revolutionize Your 3D Workflow with Toolbag's Bevel Shader | Marmoset Toolbag
Revolutionize Your 3D Workflow with Toolbag's Bevel Shader | Marmoset Toolbag
Bevel Basics Bevel Rendering Bevel Baking Modeling Workflow 3D art by Nathan Young Article by Joe Wilson The Bevel Effect Meticulously modeling beveled or rounded edges on your
â°ď¸ Present Substance 3D Designer Materials as Dioramas in Toolbag
â°ď¸ Present Substance 3D Designer Materials as Dioramas in Toolbag
Artist Introduction & Project Ideation Hey everyone! My name is Sherif Dawoud, and Iâm a senior environment artist in the games industry. Iâve been using Marmoset Toolbag to render my material work for years. In this article, Iâll share how I use
đĽ Create Fire Effects with Material Layering in Toolbag
đĽ Create Fire Effects with Material Layering in Toolbag
Letâs Get Started Creating realistic animated fire effects is now possible using Material Layering and animation tools in Toolbag 5. By stacking procedural textures, keyframing UV transforms, and using displacement mapping, we can create a convincing fire effect without expensive
â°ď¸ How to Layer Materials in Toolbag
â°ď¸ How to Layer Materials in Toolbag
â°ď¸ Master material layering in Toolbag with our new video tutorial! Introduced in Toolbag 5, material layering lets you create complex, blended multi-materia...
đ Faster Workflows with Triplanar Materials
đ Faster Workflows with Triplanar Materials
Artist Introduction & Project Overview Hi, my name is Vadim Bakhlychev (a.k.a. Slipgatecentral). Iâm a character artist with over 20 years of experience. I've worked at companies such as Blizzard, Riot, and Nival. I have an extensive 3D sculpting background, and until
⨠Enhancing Realism with Displacement Materials
⨠Enhancing Realism with Displacement Materials
Article by Pete Mc Nally Defining a Displacement Shader The displacement shader is a powerful tool to add realism and detail to your renders. Displacement mapping works by adjusting the elevation of a modelâs surface using a grayscale texture: brighter values push vertices outward, darker values
đ Baking Props in Marmoset Toolbag
đ Baking Props in Marmoset Toolbag
Want to create the perfect bakes with Toolbag but unsure where to start? Follow this step-by-step video tutorial by Thomas 'Pilgrimâ Butters on baking flawless texture maps for game-ready assets in Marmoset Toolbag 5. The tutorial covers importing models, configuring all of your bake project settings, and using
đ¨ 3D Character Texturing Techniques in Toolbag 5
đ¨ 3D Character Texturing Techniques in Toolbag 5
Toolbag Baking, Texturing, & Rendering Handbook
Toolbag Baking, Texturing, & Rendering Handbook
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