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Listen to my Game Dev Podcast - Out of Play Area
9.21 | Game Devs of Color Expo | Design Your Life: Sustainably Develop Games from Anywhere
8.21 | Geekle Gamedev Summit | Build it Yourself, The Superpowers of Technical Designers
8.21 | Ai4 | How Games Outsmart Players , The Evolution of Game AI
7.21 | GDC | Avoid an Identity Crisis as a Technical Designer
1.21 | Full Sail University Alumni Events | What is a Tech Designer?
11.20 | Latinx Games Festival | Game Design Panel
9.20 | Game Devs of Color Expo | Culturally-Aligned Game Protagonist Design
6.8.10 | Full Sail Red Dead Redemption Panel
Resume (password protected)
Amazon Lumberyard Tutorials
AWS Game Tech Content
Red Dead Redemption 2 | Mission Design
Grand Theft Auto V | Ambient World System Design
Red Dead Redemption | Mission Design
Blacksite: Area 51 | Topside | Campaign Design
9.20.21 | Zero to Play | S4E2 | What it's like working on EA's Frostbite Game Engine
9.17.21 | Teen Gen Talks | #46
7.29.21 | Benjacon | Gamedev & Podcastin
7.28.21 | Puerto Rico Game Developers Association Videocast Interview
7.27.21 | My Gaming Academia | 16.Mentality of Working in GameDev
10.23.20 | Get Geek | 48A
10.22.20 | Game Dev With a Shot of Jameson | 5
10.17.20 | Game Dev With a Shot of Jameson | 4
2.22 | Chose to be EPIC & Work on Fortnite Creative
10.20 | Why I Joined EA Frostbite
8.18 | Gamescom | Devstories Interviews
4.15 | My Decision to join WB Games Montreal
9.21 | Frostbite Presents at GDC & Siggraph
7.21 | Making Games from the Heart Summary @ GDC 2021
9.20 | Culture: How It Can Make A Video Game Protagonist Come Alive
10.18 | Thank You Red Dead Redemption 2
9.13 | 10 Full Sail Alumni Helped Deliver ‘Grand Theft Auto V’
5.10 | 13 Graduates Work on Anticipated Western Gaming Sequel, Red Dead Redemption
2019 Lumberyard Hackathon Judge