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hodgepocalypse has been a member of Linktree for 3 years and joined in March 2023. Besides social media accounts, hodgepocalypse has populated their site with Part 8 - OzGate: The Emerald Insurgency, Terrosaur Badlands - Part 5 - Flora, Terrosaur Badlands - Part 7 - Locations of Note, Terrosaur Badlands - Part 6 - Non Dinosaur Fauna and other dangers, Terrosaur Badlands - Part 4 - Dinosaur Ranching, Terrosaur Badlands - Part 3 - Dinosaurs - When the Caves Cracked Open, Greenland - Part 3 - Where the North Still Holds, Greenland - Part 2 - Powers and people of the Inland Sea, Terrosaur Badlands - Part 2 - A Land Etched in Stone and Time, Terrorsaur Badlands - Part 1 - Bones of the Past, Part 7 - The Wizard’s Origin, Part 6 - Children Who Didn’t Come Back the Same, Part 5 - Tornado Tech and the Curtain Initiative, Part 4 - Return to Oz Was the Real One, Part 3 - The Wizard Was a Psy-Op, Part 2 - Follow the Yellow Brick Road, Part 1 - The Tornado Truth They Don't Want You to Know, Captial Parkland Part 11 - Mayor Larry and EURP, Capital Parkland - Part 10 - Coliseum District - Part 06 - The Monsters of what will never be, Capital Parkland - Part 10 - Coliseum District - Part 05 - When the Minotaurs Go on Tour, Capital Parkland - Part 09 - St. Albert Under the Eternal Sun, Capital Parkland - Part 08 - Westlock Continued - Featuring Captain Jack Tractor!, Gothic vs Lovecraft - Part VI: Epilogue - When the Middle Fights Back, The Capital Parkland - An Introduction, Capital Parkland - Part 06 - Spruce Grove Continued: Meet the neighbours!, Gothic vs Lovecraft - Part V: The Mortals: The Third Equation, Gothic vs. Lovecraft - Part IV: The Dreamlands Accord, The Capital Parkland - Part 04 - Fort Saskatchewan, Gothic vs. Lovecraft - Part III - The Eldritch Orders, Gothic vs. Lovecraft - Part II - The Gothic Pantheon, The Capital Parkland - Part 03 - Castledowns continued: Species, Locations and Greaseholds, The Capital Parkland - Part 01 - Beaumont – La Dérivation du Sang, The Dig – Part 6 - The Seep, The Dig – Part 5 - Fort Mac continued and the Camps, The Dig – Part 4 - Fort Mac, The Dig – Part 3 - Ecology of the Dig - Fauna, The Dig – Part 2 - Ecology of the Maw - Weather and Flora, The Screechfeed Dispatches – Epilogue, The Dig – Part 1 - The Scars of Progress, The Screechfeed Dispatches - Letter XII: On Why They’re Afraid of Silence, The Screechfeed Dispatches - Letter XI: The Currency of Victimhood, Kaylna Country - Part 3 - Weird Landmarks, Towns and Babas!, Kalyna Country – Part 2 - Where the Roots Remember, Thornlands - Part 6 - Jargon's kingdom, The Screechfeed Dispatches - Letter VII: On Rage-Based Identity, Kaylna Country - Part 1 - A Prairie That Remembers, Strathcan Militia - Part 2 - Strathcan Militia Field Operatives, The Screechfeed Dispatches - Letter VI: How to Build a Digital Golden Calf, Strathcan Militia - Part 1 - Canadian Military Evolution, The Screechfeed Dispatches - Letter V: On Influencer Prophets, Thornlands - Part 5 - Arsenault Angel Company, The Screechfeed Dispatches - Letter IV: On Self-Care as Self-Salvation, Thornlands - Part 2 - Prairie Atlantis - Part 4 - Beyond Atlantis, The Screechfeed Dispatches - Letter III: On Lies Loud Enough to Sound Like Truth, Thornlands - Part 2 - Prairie Atlantis - Part 3 - Schools and the Submerged, The Screechfeed Dispatches - Letter II: On Hollowing the Sacred, The Screechfeed Dispatches - Letter I: On Isolation and the Algorithm, Thornlands - Part 2 - Prairie Atlantis - Part 2 - Locations of Note, Flatlander Expanse - Part 6 - Uranium City!, Flatlander Expanse - Part 4 - Field Guide to Emberlife, Flatlander Expanse - Part 5 - MooseJaw - Pirates of Saskatchewan!, Flatlander Expanse - Part 2 - Marrowdeep (The Pile of Bones), Flatlander Expanse - Part 1 - The Rise of Genefield, The Columbian Wastelands - Part 3 - The Okanagan Dominion, The Auroral Frontier - Part 5 - Yukon Data Fortress: "The Digital Klondike", The Auroral Frontier - Part 4 - Ghosts and Gauntlets, The Auroral Frontier - Part 2 - Settlements, The Auroral Frontier - Part 1 - Overview, Scarcity - Hodgepocalypse Toronto - Part 9 - North and Eastern Toronto & Humber Valley, Rethinking the Upper Planes - Part 5 - Beastlands: The Circle of Sovereignty, Rethinking the Upper Planes - Part 4 - Arcadia: A Land of Perfect Order, Rethinking the Upper Planes - Part 3 - Elysium: Plane of Heroic Virtue, Rethinking the Upper Planes - Part 2 - Bytopia, Rethinking the Upper Planes - Part 1 - Mount Celestia: Mountain of Trials, O.R.C.A. – The Terror of the Seas - Part 2 - Atlas Reach - an Overview, Gothic vs. Lovecraft: Part I - The Hidden War, Flatlander Expanse - Part 7 - Giants of the Prairie, Flatlander Expanse - Part 3 - Hearthgate, The Auroral Frontier - Part 3 - Active Species and Their Likely Regions:, Scarcity - Hodgepocalypse Toronto - Part 10 - The Cheltenham Badlands, Parks, Yonge Street and Other Locations, Scarcity - Hodgepocalypse Toronto - Part 8 - Don River Valley and the Annex, DriveThruRPG - Hodgepocalypse © - Book of Arrogance, DriveThruRPG - Book of Danger - Monster Manual, DriveThruRPG - Hodgepocalypse Player's Guide, O.R.C.A. – The Terror of the Seas - Part 1 - the Organization., Capital Parkland - Part 10 - Coliseum District - Part 04 - The Living Labyrinth, Capital Parkland - Part 10 - Coliseum District - Part 03 - Paths of Power, Capital Parkland - Part 10 - Coliseum District - Part 02 - It’s Tuesday at the Coliseum, Capital Parkland - Part 10 - Coliseum District - Part 01 - The Wound That Sings, Capital Parkland - Part 07 - Westlock - The Wrecker’s Anchorage, Capital Parkland - Part 05 - Spruce Grove: The Elven Trailer Court, In Search of ...Fzoul Chembryl, Twice-Chosen of Bane, The Screechfeed Dispatches - Letter IX: On Making Apologies Impossible, The Screechfeed Dispatches - Letter X: On Turning Shame into Armor, The Screechfeed Dispatches - Letter VIII: On the Addictive Power of Being Offended, Thornlands - Part 4 - The Cult of the Beaverlodge, Greenland - Part 1 - A Chronicle of the North After the World Broke, The Capital Parkland - Part 02 - Castledowns: The Realm of Faux Chivalry, Ontario: A Thousand Fragments - Part 1 - Overview and factions, Angus' Guide to Amn - Dungeon Masters Guild | Dungeon Masters Guild, The Minotaurs of the Stonelands - Dungeon Masters Guild, The Saurials of the Lost Vale - Dungeon Masters Guild | Dungeon Masters Guild, Ontario: A Thousand Fragments - Part 2 - Locations of Note, Ontario: A Thousand Fragments - Part 3 - The Green Creep, Wormsmacker - General Rules of Play - Dungeon Masters Guild | Dungeon Masters Guild, Ontario: A Thousand Fragments - Part 4 - Oshawa: The Electro-Haven, The Elderberry Tales - Part 1 - Overview and Background, In Search of Dragonbait - Dungeon Masters Guild | Dungeon Masters Guild, Ontario: A Thousand Fragments - Part 5 - The Great Lakes - Part 1, The Elderberry Tales - Part 2 - The Folk and People Here, Greek Mechology - Part 1 - Overview, Ontario: A Thousand Fragments - Part 6 - Great Lakes - Part 2, The Elderberry Tales - Part 2a - New Species - Stat Blocks, Hodgepocalypse - Australia - Part 2 - Species and Classes/Paths - Reskinned., Hodgepocalypse - Australia - Part 1 - Overview and Places of Note, Greek Mechology - Part 2 - The World - Rome and Friends, Hodgepocalypse - Latin America - Part 1 - History and General Overview, Left 4 Ape - Apes vs. Zombies, Milwaukee, Rethinking the Upper Planes - Part 6 - Arborea’s: The Eternal Games, Ontario: A Thousand Fragments - Part 7 - Frontier Giants, Leagues of Votann - A Reimagining - Part 1 - Overview, The Elderberry Tales - Part 3 - Classes and Backgrounds, Greek Mechology - Part 3 - The World - Greece and Enemies (Including other Greeks), Hodgepocalypse - Latin America - Part 2 - Dinosaurs, Kara-Turn - Part 5 - Petan: The Transylvania of Kara-Tur, Scarcity - Hodgepocalypse Toronto - Part 1 - Overview and Species, You and Your Band, Leagues of Votann - A Reimagining - Part 2 - Interactions., The Elderberry Tales - Part 4 - Equipment, Greek Mechology - Part 4 - Automatia and Special Equipment, Hodgepocalypse - Latin America - Part 3 - Geography of Latin America, Hodgepocalypse Africa - Part 1 - History and Overview, Hodgepocalypse Africa - Part 3 - The Void Covenant, Hodgepocalypse Africa - Part 4 - The Salted Lands, Hodgepocalypse Africa - Part 5 - Duat - Part 1 Overview, Hodgepocalypse Africa - Part 5 - Duat - Part 3 - Military, Species and Classes, Scarcity - Hodgepocalypse Toronto - Part 2 - Airports, Waterfront and the Islands, The Bro-Force, The Elderberry Tales - Part 5 - Adventuring options in the Elderberry Tales., Leagues of Votann - A Reimagining - Part 3 - Drones, Hodgepocalypse - Australia - Part 3 - Monsters of Note, Greek Mechology - Part 5 - Magic and Mystery Cults, Hodgepocalypse - Latin America - Part 4 - Strange Places, Hodgepocalypse Africa - Part 2 - Africa in the New Era, Kara-Tur - Part 6 - Laothan: The Kingdom Under Shadow, Scarcity - Hodgepocalypse Toronto - Part 3 - The Entertainment Districts, Drevrpg - Instant Adventure Maker, Leagues of Votann - A Reimagining - Part 4 - Votanns and Infiltration., Greek Mechology - Part 6 - Shades of Note, Kara-Tur - Some Thoughts - Part 1 - Overview, Hodgepocalypse - Latin America - Part 5 - Species of Latin America, Scarcity - Hodgepocalypse Toronto - Part 4 - The Financial District: Ruins of Wealth and Power, Leagues of Votann - A Reimagining - Part 5 - Votann Murderworld Preparation, Greek Mechology - Part 7 - Secret Societies, Post Apocalyptic Atire Table.pdf, Kara-Tur - Some Thoughts - Part 2 - Species Ideas, Post-apocalyptic Pro Wrestling - Part 1 - An Overview and the Factions, Hodgepocalypse - Latin America - Part 6 - Classes of Latin America, R.P.G. SpellJammer Sandbox - Part 14 - DYSON - The Spherewright, Architect of Closed Systems, Scarcity - Hodgepocalypse Toronto - Part 5 - Queen Street West & Old Town of York, Relic Roadshow #2 - Carhenge, Leagues of Votann - A Reimagining - Part 6 - Planetary Processing, Greek Mechology - Part 8 - Random Tables, Kara-Tur - Some Thoughts - Part 3 - Classes, Tomarrowland - A Reimagining, My Version of Fallout, Post-apocalyptic Pro Wrestling - Part 2 - Additional Notes, Nomadic Groups, Key Npcs and Key Locations, R.P.G. Spelljammer Sandbox - Part 4 - Astra Arcadium, R.P.G. Spelljammer Sandbox - Part 2 - Britannia Prime, R.P.G. SpellJammer Sandbox - Part 1 - Astra Byzantium, Hodgepocalypse - Latin America - Part 7 - Equipment, Stock PCs for the Hodgepocalypse., Scarcity - Hodgepocalypse Toronto - Part 6 -The Patchwork Quarter, Queen’s Park and University of Toronto, Developing Thimble Theatre as an rpg, Crow and Coyote in Canada, Leagues of Votann - A Reimagining - Part 7 - Chaos Kin, Greek Mechology - Part 9 - Monsters, Dregoria by drevrpg@gmail.com, Composite '80s cartoon universe?, Kara-Tur - Some Thoughts - Part 4 - the Level Gauge & Useful Links, Fallout Canada: A Thousand Fragments, Federated Dynasty - A Fantasy world based on the 1970's, Battletrain Blitz: Neon Rail Reckoning, R.P.G. Spelljammer Sandbox - Part 6 - The Glorious Gnome Empire of Mechanicles, Hodgepocalypse - Latin America - Part 8 - The Ranch, Scarcity - Hodgepocalypse Toronto - Part 7 - Bloor Street & Cabbagetown, Leagues of Votann - A Reimagining - Part 8 - The Korgul Reckoners, Tactical Corpse - Record Covers, Hodgepocalypse - Latin America - Part 9 - Stomp Point, Generic Post Apocalyptic Map, R.P.G. Spelljammer Sandbox - Part 3 - Gaul Prime, Hodgepocalypse Africa - Part 5 - Duat - Part 2- Magic and Techno-Wizardry, Keystone Wastes - Part 1 - Overview, Deepspawn Ecosystem, Hodgepocalypse Africa - Part 5 - Duat - Part 4 - Areas of Note and Adventure Hooks, Keystone Wastes - Part 2 - Wierd-Pegg, Cyndi "Neon Vortex" Drake - or ever wonder what happened to the third vampire in Monster Squad?, R.P.G. Spelljammer Sandbox - Part 5 - Tír Na Nóg, Hodgepocalypse Africa - Part 6 - The Sahara, Keystone Wastes - Part 3 - Narcisse City, Fallout 76 as a ttrpg. Some Thoughts, Is c-3p0 a hero?, Martian Manhunter - revisited, Killer Plants - Maximum Frondage - Part 2 of 3 - It Came From Gaming, Classic Character - Sister E. Fire, Hodgepocalypse Africa - Part 7 - Eastern Africa, Keystone Wastes - Part 4 - Garter Folk Technology, Iron Man's Rogues Gallery - Some Thoughts, About Hobgoblins, Thoughts about Gnomes, Wonder Woman vs Lovecraftean Horrors, Killer Plants - Maximum Frondage - Part 1 of 3 - Myth, Media and Real Life., Hodgepocalypse Africa - Part 8 - Central Africa - The Elepharian Enclave, Keystone Wastes - Part 5 - The Dam Good Trading Co., Of Minotaurs and Men, Killer Plants - Maximum Frondage - Part 3 of 3 - Aspects of Killer Plants, Modrons on the March - How to make them memorable, but scary., R.P.G. Spelljammer Sandbox - Part 7 - Glorious Gnome Space A, Hodgepocalypse Africa - Part 9 - Central Africa - Congo's Metal Odyssey, Keystone Wastes - Part 6 - Ursineholt: The Little Bear Settlement in Churchill, R.P.G. Spelljammer Sandbox - Part 8 - Astra Bestia, Hodgepocalypse Africa - Part 10 - Central Africa - The Equatorial Abyss, The Acme Zodiac, Thornlands - Part 1 - Strathcan and Adjoining Region Map, R.P.G. Spelljammer Sandbox - Part 9 - Iberia Prime, Hodgepocalypse Africa - Part 11 - South Africa - Blood Sun Lands, Thornlands - Part 3 - Miquelon Commune - Lair of Garter Folk, Dungeonhack 101 - Part 1 - Useful items, R.P.G. Spelljammer Sandbox - Part 10 - Hyperborea Prime, Hodgepocalypse Africa - Part 12 - South Africa -The Dumisile Empire, The Companies That Wouldn’t Die, The Columbian Wastelands - Part 1 - Overview, Dungeonhack 101 - Part 2 - some ideas, R.P.G. Spelljammer Sandbox - Part 11 - Drowned Space, Hodgepocalypse Africa - Part 13 - Innovation City - The Technological Nexus of Post-Hodgepocalypse Africa, Jokey Smurf’s Playful Manifesto, R.P.G. SpellJammer Sandbox - Part 12 - The Mechonosphere, The Columbian Wastelands - Part 2 - Dopplecity, Gneiss City.docx, Hodgepocalypse Africa - Part 14 - Dakaguére, Maritime Compact - Part 1 - History, Government and Species., R.P.G. SpellJammer Sandbox - Part 13 - Byzantium Prime, Public Domain Fast Food, GURPS: IST - Operation Blue Capes - 2023 edition, Hodgepocalypse Africa - Part 15 - The Nkàró Syndicate - Keepers of Mystical Shadows, Maritime Compact - Part 2 - Technology and Military, Rob-prepping – Surviving a Fantasy Kingdom - Part 1, Lego Space Elevator Script, Hodgepocalypse Africa - Part 16 - Bartona’s Roost, Maritime Compact - Part 3 - Locations and Foreign Relations, Meta-Republic - Superheros Legislated., Rob-prepping – Surviving a Fantasy Kingdom - Part 2, Maritime Compact - Part 4 - Moncton: The City at the Crossroads, Rob-prepping – Surviving a Fantasy Kingdom - Part 3, Maritime Compact - Part 5 - Adventuring Options, Supermarket Munchinkinism, Rifts 76 Campaign Overview, updated ninjas and superspies origin table - updated, Thornlands - Part 2 - Prairie Atlantis - Part 1 - Overview, West Edmonton Mall Hasbro Rebranding - A Musing, Relic Roadshow #4 – Lac St. Anne, Uses for a 10 foot pole., Relic Roadshow #5 - Festivus Rocks, République de la Nuit, Twitch, The Rock - Part 1 - Myths and Government, c nc (drevrpg) - Profile | Pinterest, The Rock - Part 2 - Species and Society, DRev RPG is on Facebook Gaming, The Rock - Part 3 - The Great Fraternities, The Hodgepocalypse, The Rock - Part 4 - Regional Overview of the Rock, www.instagram.com, Hodgepocalypse (@drevrpg@dice.camp), twitter.com, Dark Revelations - The Role Playing Game Blog, Breadth of Popsanity - Personal Blog of all things non hodgepocalypse, r/drevrpg, Terrosaur Badlands - Part 8 - The Cybercult - Chrome on the Range, Terrosaur Badlands - Part 9 - Brooks - Chrome Zion, Terrosaur Badlands - Part 10 - Terrorsaurs- When the Fence Isn’t Enough:, Terrosaur Badlands - Part 11 - Drumheller, the Hallowed Pit, Terrosaur Badlands - Part 12 - Lethbridge: The Digital Frontier.